![]() ![]() There were numerous situations during my five-round demo when a player’s jammer would get damaged, forcing them to retreat deeper into the complex, only to have their position given away by the hordes of undead now chasing them around the facility. But the zombie jammers add an interesting mechanic to the game because it actually makes it possible for players to use the undead against one another. Mercenaries bleed just like any normal person. Of course, you can always just shoot your opponents in the head/body for the kill. And it turns out bullets do-so pretty effectively. The bad news is that jammer can be broken. The good news is that each mercenary is equipped with a zombie jammer a small electronic device worn on one’s back to keep the zombie’s from attacking. There are a few shamblers here and there, along with some strange, heavily deformed zombies that seemed to spawn from random piles of goo. ![]() Now, to be clear, we’re talking about Dead Rising-esque crowds of zombies, standing shoulder to shoulder in crowds so thick it would be impossible to move from room to room. ![]() Thankfully, actual artifact collection never factors into the equation. Naturally, this is where conflict arises. In the wake of the Umbrella Corporation’s collapse, top-tier mercenaries have been hired by a variety of competing pharmaceutical companies, each of whom hopes to secure the various sites that Umbrella’s dirty work managed to destroy over the years. Thankfully, the narrative isn’t the primary focus this time around. In fact, Umbrella’s collapse is the basis for Umbrella Corps’ thread-bare plot. But that doesn’t mean the defunct company’s presence isn’t still felt throughout the game. Hilariously enough, the in-game Umbrella Corporation – progenitors of the virus that nearly wiped mankind off the face of the earth – is no longer in business. Umbrella Corps is a third-person shooter where players assume the role of mercenaries from rival corporations. What was a surprise, as one of the millions of gamers who don’t particularly enjoy competitive shooters, is how much fun I had with Umbrella Corps. So it wasn’t a big surprise when Capcom announced plans to bring Umbrella Corps to PlayStation 4 and PC. There were times when Resident Evil was held up as the pinnacle of game design, both during the late 90’s and again with the release of RE4 in the early aughts, but the series has become rather stagnant in recent years. Sony Pictures will premiere Resident Evil: Welcome to Raccoon City in theaters starting on November 24.If you’d told me in 1998, that the Resident Evil franchise would fall off to the extent Capcom needs to create something entirely new in that universe, I’d probably have a good laugh. The plot is based on the first two games in the Resident Evil series. Viewers will follow Chris and Claire Redfield this time around as they probe the Umbrella Corporation and what it did to Raccoon City. As previously announced, “Welcome to Raccoon City” doesn’t have anything to do with past Resident Evil movies, hopefully offering a fresh look at the popular (though often cheesy) theatrical universe. Whereas the first movie trailer focused more on the narrative and characters, offering only brief looks at the horrors caused by Umbrella Corporation, this new “Welcome to Raccoon City” trailer focuses on the monsters and the various places they’re found, including a disturbingly dim daycare center.Ī variety of mutated humans and other monsters are featured in the new “Nightmare Trailer,” which is only a minute long but manages to pack in a wide variety of horrors. “Welcome to Raccoon City” is set in 1998. Raccoon City is a dying town it was the home of Umbrella Corporation, which spent its time experimenting on the citizens, plastering its logo all over the place, and then packing up and leaving the residents to deal with the aftermath of its activities. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |